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the FAT wall

all things Funny, Awesome, and Tech

10
Mar 2010

Boxing With The PlayStation Move

Now that we have an official name, let's take a look at some official gameplay of the PlayStation Move.

I believe the game seen being played here is Motion Fighter (Working Title), but I could be mistaken.

It's a little hard to tell how the motion is translating in this video, but I like what I'm seeing so far.

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10
Mar 2010

When Mario meets Ikea

       
Click here to download:
When_Mario_meets_Ikea_tag_gami.zip (282 KB)

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10
Mar 2010

A New Way To Navigate PlayStation Home

Taking a cue from the popular PlayStation 3 cross media bar, PlayStation Home 1.35 goes live tomorrow, with an all-new navigation interface that makes getting around easier than ever.

The changes in PlayStation Home version 1.35 focus on speed and ease-of-use, making the experience of logging in to Sony's virtual world as easy as making your avatar do the Running Man.

It all starts when you launch the service. Instead of having to click through message screens, you'll be transported directly to a new intuitive navigation interface, which functions much like the PS3's XMB. There you'll have access to categories that include Favorites, which is self-explanatory; Personal Spaces; Friends, which allows you to quickly find your friends in Home; Explore, which lets you browse everything; and Recommend, where Sony will be pushing the new spaces they'd like you to check out.

It looks like a big improvement over the current interface, being much more organized and a little more attractive to boot.

PlayStation Home 1.35 will be live tomorrow, after a brief period of downtime while Sony works its upgrade magic.

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10
Mar 2010

OnLive Starts Streaming Games On Demand This June For $15 A Month

PC gaming service OnLive, officially unveiled at last year's Game Developers Conference, was finally dated and priced at this year's show. The on demand streaming game arrives June 17th in the United States, priced at $14.95 USD per month.

But wait there's more! OnLive is comping the first three months worth of service to the first 25,000 qualified people who sign up for the service and promises multi-month pricing "loyalty programs" will be announced closer to E3. OnLive says it also plans to release rental and purchase pricing details closer to E3.

The bad news? OnLive will be launching in the 48 contiguous United States, leaving poor Hawaii and Alaska in the cold.

Keep in mind that $14.95 USD monthly fee does not include the rental and ownership fees associated with actually playing those games. The subscription fee pays for things like "instant-play free game demos; multiplayer across PC, Mac and TV platforms; massive spectating; viewing of Brag Clips video capture and posting; and cloud-saving of games you've purchased." Yeah, don't toss your PC in the nearest Dumpster just yet.

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08
Mar 2010

The Dangers Of Owning A Gun From The Game "Portal" In Real Life

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08
Mar 2010

Prince of Persia: The Forgotten Sands - In game footage

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08
Mar 2010

Fallout: New Vegas Screenshots

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05
Mar 2010

PS3's SOCOM 4 Debut Trailer

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04
Mar 2010

10 Things You Didn't Know About Super Mario Bros.

Everybody knows the NES classic Super Mario Bros. Everybody--your parents, little sister, and even your grandparents should be able to recognize the game by its iconic title. Although you may have beaten the game over and over again since its release in 1986, there are, amazingly, some things that you may still not have noticed about this classic. 

1. The graphics for the bushes and clouds are the same, with different colors

mario clouds.jpg
 
2. The Minus World

minusworld.jpg

The Minus World is a glitch in Super Mario Bros. By passing a solid wall at the end of world 1-2, it is possible to travel to "World -1," also known as "Minus World" or "World Negative One." The Minus World is a glitched version of World 1-3 that is underwater, contains Bowser, Hammer Bros and multiple Princess Toadstools. Creepy!


3. Mario was named after the landlord of Nintendo of America's office 

landlord.jpg

In 1980, Nintendo of America was suffering from financial troubles and had a difficult time covering the costs of their American operations. Mario Seagale, landlord to Nintendo of America's HQ, visited the team pissed off over their late rent payment. Possibly as a bargaining tool for their late payment, the Nintendo team ended up naming their flagship character "Mario" after Seagale. 

Mario was only known previously as Jumpman.

4. Mario creator Shigeru Miyamoto was inspired by Alice in Wonderland

georges_boyer_alice_in_wonderland_no_box_P0000013637S0002T2.jpg
​Isn't it obvious? In Alice in Wonderland, Alice runs around a colorful land nibbling on mushrooms that make her her grow and shrink. Here, she talks to giant turtles and insects, and chases rabbits.

The similarities are not based on conjecture, either. Miyamoto said so himself, according to a 2005 interview with Business Week:

"Do you remember how you came up with Super Mario Bros.?

It started with a simple idea. I thought: "I wonder what it would be like to have a character that bounces around. And the background should be a clear, blue sky." I took that idea to a programmer, and we started working on it. 

Mario ended up being too big, so we shrank him. Then we thought, "What if he can grow and shrink? How would he do that? It would have to be a magic mushroom! Where would a mushroom grow? In a forest." We thought of giving Mario a girlfriend, and then we started talking about Alice in Wonderland."



5. Contrary to popular belief, Mario hits blocks with his fist, not his head
fis.jpg


6.  Mario wears a hat because Miyamoto can't draw hair

 

mario draw.jpg

Shigeru Miyamoto designed Mario wearing a hat because he found drawing hair difficult. He also drew Mario with a mustache because a mustache was easier to see than a mouth with 8-bit graphics.

7. Super Mario Bros was released in Japan on Friday the 13th

friday13thnewblood.jpg

8. "All Night Nippon Super Mario Bros." 


No, All Night Super Mario Bros is not a name of a video game-themed porno. Instead, it is a very rare version of the game based on the popular Japanese radio show All Night Nippon. The game, released only in Japan for the Famicom Disk System, was a promotional item given away by the show in 1986. The game replaced sprites of the enemies, mushroom retainers and various other characters to look like famous music Japanese musicians and celebrities.

9.  Why Does Mario Wear Overalls?

overalls.png

Miyamoto designed Mario with overalls that contrast with his sleeves to help in the animation of his arm motions. The sleeves are of the same color of his shirt and without the overalls the arms would disappear during the movements. Overalls: Stylish and practical.


10. Bowser's fireball is backwards! 

Bowser_Fireball.jpg

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03
Mar 2010

Rumor: Controversial Iraq War Game "Finished", Ready For Release

 

Six Days In Fallujah, a game based on the Iraq War that Konami thought was too "hot" to publish, has according to IGN been completed, and is ready to be released.

"I can promise you that game is still coming out and it is finished", a source told the video games website, reminding us all of a promising project that had been all but forgotten. It also suggests that developer Atomic Games remains operational in some capacity, despite reports that it had closed down following Konami's refusal to publish the title.

The game caused controversy when first announced, with some believing it was "too soon" to base a game off events in a war that was still ongoing, and that the contribution of "insurgents" in the development process was in poor taste.

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